David A Ruiz
dave.id.ruiz@gmail[dot]com
661.212.4686
www.davidaruiz.com

Technical Proficiency:

Unreal Ed/UDK - Hammer/SourceSDK - Q3Radiant - Scripting/Programming (Kismet, GSC, Action Script, Java, HTML) - 3DSMax/Maya - Photoshop/Illustrator - Microsoft Office - QA Tools (JIRA, DEVTrack)

 

Skills:

- BSP/Art - quick block out, detailed geo, and art population for both Single Player and Multiplayer purposes

- Level Creation/Planning - planning, flow, creation and iteration of environments.

- Scripting/Programming - understanding and implementation of scripting languages used for gameplay purposes.

- Performance - optimization of materials/models and portaling of environments

- Production Pipeline - understanding of project pipelines, detail oriented, well organized and works well under deadlines.

- Avid Gamer - strong passion for analyzing, making, and playing video games.

 

High Moon Studios:

Call of Duty: Advanced Warfare - Dec 12 - Nov - 14

Call of Duty: Advanced Warfare DLC Content (Zombies-DLC2) - Nov 14 - March 15

Game Designer: SP/Zombies Design

- Responsible for the initial construction of a number of levels and the iteration of the space for gameplay, combat and other related purposes.

- Creation of scripting logic used to direct the AI and other actors within the space for gameplay.

- Programming of basic utility functions used within the levels.

- Coordinated with artists and animators to quickly envision, create and implement content used for gameplay and animation.

- Maintained the performance and feel of a number of levels for both NextGen and CurrentGen platforms

- Assisted in the creation and iteration of the "Infection" Zombies DLC map

- Provided support for the performance and tuning for the "Infection" Zombies DLC map on both NextGen and CurrentGen platforms

 

Deadpool - Aug 12 - Dec 12

Game Designer: "Challenge Mode" Design

- Prototyped the initial mechanics for the Challenge Mode.

- Created a number of the environments used for the mode.

 

Transformers: Fall of Cybertron – June 10 – Aug 12

Game Designer: MP/Escalation Level Design

- Managed the creation, planning, and iteration of all environments used for Multiplayer and Survival modes.

- Established an initial theme and vision for each environment used in Multiplayer and Survival modes.

- Coordinated with the Art pipeline to develop and refine the theme within the environments within the design specs and needs of the spaces.

- Assisted in the implementation, iteration, and tweaking of mechanics used within the Multiplayer and Survival environments.

- Coordinated with programmers to create custom tools needed to produce the gameplay needed by Survival modes.

- Continued iteration of spaces and mechanics used by both Multiplayer and Survival based on internal and external feedback.

- Managed the implementation of all tech systems used within the Survival Modes.

- Utilized proprietary tech for performance purposes within the Multiplayer and Survival environments.

 

Transformers: War for Cybertron - Dec 08 – June 10

Game Designer: MP/Escalation Level Design

- Collaborated in conceiving, planning, and the creation of initial layouts for Multiplayer and Survival modes.

- Managed the iteration and maintenance of environments used for Multiplayer and Survival purposes.

- Assisted in the implementation and tweaking of mechanics used within the Multiplayer and Survival environments.

- Coordinated with programmers to create custom tools needed to produce the gameplay needed by Survival modes.

- Responsible for implementation of tech systems used for Survival game modes.

- Analyzed and evaluated feedback necessary to the continued iteration of mechanics based on external and internal feedback.

 

Luxoflux:

Transformers: Revenge of the Fallen - Oct 08 - Dec 08

Internship - General Artist

- Collaborated with designers in refinement of gameplay spaces.

- Responsible for utilizing proprietary tools used for performance purposes.

 

Game Wizards Production Team:

Legion - Jan 08 - March 08 - (Student based next-gen Fantasy themed single player game)

Lead Level Designer / Level Art

- Led team of 4 artists and designers in adhering to design and art specs required by the project.

- Implemented scripting logic necessary to gameplay.

- Created initial layouts and paper designs of spaces.

- Oversaw and assisted artists and designers in their iteration of the spaces, while coordinating with other lead designers with updating and refining direction of the project.

 

Detox August 07 - December 07 - (Student based next-gen Sci-Fi themed multiplayer game)

Art Direction Lead/ Lead Level Designer

- Generated assets and materials needed by project.

- Implemented scripting logic necessary to gameplay.

- Oversaw and assisted artists and designers in their iteration of the spaces, while coordinating with other lead designers with updating and refining direction of the project.

 

Thunderflash - April 06- Aug 07 - (Student based mod created for Day of Defeat: Source)

Environmental Artist

- Generated vehicle assets required by project.

 

Isopod Labs

Vigilante 8 (XBLA Title) - March 07- June 07

Modeling and Texture artist

- Created the “Convoy” vehicle asset used within the game.

 

Education:

Art Institute of Los Angeles, Santa Monica, CA

- Bachelors Degree - Game Art and Design



image 1

Transformers:Fall of Cybertron

Escalation

image 2

Transformers:Fall of Cybertron

Multiplayer

image 3

Transformers: War for Cybertron

Escalation

image 4

Transformers: War for Cybertron

Multiplayer

image 5

Personal Work

Multiplayer

Thank you for visting!

© David A Ruiz 2014